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We are talking about a serious problem facing the entire industry. We are working to fix it. What we have had is a product that is not available to the general public. This is a problem with the way the product was designed. The product contains a design flaw and design flaw could allow this technology to be permanently disabled.
The problem with powerdirector’s video rendering technology (VRT) is that it is a fairly new technology. It requires a certain amount of processing power, which is relatively expensive. With VRT disabled, users won’t experience any performance issues. It just won’t work.
So, why would powerdirectors video rendering technology have been designed this way in the first place? One possible answer is that the design flaw was not spotted until the company was already a billion dollar company. Another possible answer is that this is the first VRT technology implemented into a product. Another possible answer is that the company wants to attract users with new technology instead of trying to fix the problem.
We don’t know. It’s possible that the flaw was spotted so quickly that the engineers knew it was coming, that they were simply using the technology as a quick fix for a problem, or that they were just testing the tech. When you’re trying to push new technology into products, you don’t want to have to fix the problem that they’re trying to fix, so that’s why the company went with this design.
PowerDirector is a new rendering technology that enables you to render video at up to 2x sharper resolutions. These resolution settings are available in settings menus, by pressing the “Show” button. It’s a cool technology that will likely give some of you the video and gaming industry a few thousand extra FPS. But there is a potential downside. PowerDirector requires a DirectX 9.0c or newer operating system. There is not a lot of support for this specific architecture.
I can’t say enough how much I love PowerDirector. The potential is there for a platform with a lot better support for this technology to come into existence. It might not be as powerful as PowerDirector, but it’s definitely powerful.
Of course, all this could be moot if it werent for the fact that PowerDirector isn’t compatible with DirectX 9.0c, which is the current version of DirectX we’re on. So for the time being we’ll have to live with a few FPS drops.
I wish I could say that the technology behind PowerDirector works for all architectures, but I know that PowerDirector has a specific GPU driver for windows that isnt compatible with DirectX 9.0c. So even if PowerDirector did work on windows, its not compatible with Windows 8.
I mean, its not as if PowerDirector is going to give me the power to render my own stuff, but its a shame that the technology behind it doesnt work on Windows 8.
Oh well, the company that developed PowerDirector has released two new patches against the problems. PowerDirector is still not compatible with Windows 8, but the company has released a new patch that will likely fix the problem.